Developed a mod for the game PEAK that adds a save system to a game that does not normally support saving. The mod allows players to save and load their progress later while preserving important run data such as player state, inventory, run setup, and many world objects, making longer runs more practical and flexible.
Developed a mod for the game PEAK that adds a save system to a game that does not normally support saving. The mod allows players to save and load their progress later while preserving important run data such as player state, inventory, run setup, and many world objects, making longer runs more practical and flexible.
Feb 2026 - Present
Active
4
External project page available
Created a save and load system for PEAK, a game without a built-in save feature
Preserved player state, inventory, run setup, and many world objects across saves
Added support for quick saves, named saves, overwriting, and loading during runs
Published the mod for community use on GitHub and Thunderstore